From that button, you can create a segue to the second screen.
Make sure that you have the button selected when you do the hold Ctrl drag and drop trick.
You will be able to create a functional prototype in a matter of hours.
The end goal is to eventually be able to implement your own designs for i OS.
To create a scrollable content, drag in a Table View and set the dimension to fill the rest of the screen.
Inside that Table view, drag in a button and set the size according to your image’s dimension.
Clicking on the first screen will lead to the second screen.
I will explain it more in a future tutorial, but for now, create a Group and drag and drop these Objective-C category files. Once imported, you should be able to link your back button to the Exit green icon and an option called back Button will appear. Here’s a schema of how Views and Objects can be structured: Once you understand how Views and Objects work, you will be able to customize your Controllers the way you want.
Just like learning CSS for the Web, this will immensely help developers overcome their struggle with UI work and push the collaborative work between designers and developers. Designing static images is not enough, you need to bring them to life. The user interface is overwhelming at first, so let’s focus on the crucial parts that apply to Storyboard.
Have your App screens ready without the status bar.
The purpose of prototyping in Xcode is to be able to create a super high fidelity flow using the exact same software that builds i OS Apps. You can embed beautiful interactions, transitions, animations and sounds to produce a true native experience.
In this tutorial, I will focus on the Storyboard feature, a powerful tool in Xcode that allows you to build an App without a single line of code.